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Black Mesa had begun its life in 2004 as a project to greatly enhance Half-Life: Source after players felt the game did not fully utilise the Source Engine’s capabilities.
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This is where Black Mesa left off with its initial launch in September 2012, a full eight years after development had started. After crossing the surface and watching as the aliens overwhelm the remainder of the HECU, Freeman arrives at the Lambda Complex, brings its reactor back online and fends off Alien Controllers before jumping into the portal. Moreover, despite defeating Black Ops assassins, Freeman is subsequently captured by the HECU soldiers and left for dead in a trash compactor. Freeman successfully launches the satellite, but to no avail. Freeman is forced to contend with both the wildlife and soldiers after leaving the office complex, Freeman is confronted with a massive tentacled-monster and activates a rocket engine to incinerate it, and then defeats a Gargantua to access the underground train line connecting the Black Mesa launch facility: the remaining scientists hypothesise that they can use a satellite to close the rift. Moreover, to cover up the incident, the military’s HECU (Hazardous Environment Combat Unit) has been sent in to neutralise the Black Mesa staff, security guards and scientists alike.
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However, the resulting resonance cascade has allowed portals from another dimension to bring in alien wildlife that begins attacking the security staff and scientists. When an experiment goes horrifically wrong, theoretical physicist Gordan Freeman is forced to make his way through the heavily damaged Black Mesa research facility in an attempt to reach the surface and get help. I wouldn’t venture there myself, but I will let them know that you are coming.” –Scientist to Freeman This Half-Life walkthrough is divided into 18 total pages.“But, if you do survive and somehow make it across the base, you’ll end up at the Lambda Complex, where the rest of the science team has taken shelter. You will ram through the concrete blocks. Press the lever in the track control to turn the tram towards the right tunnel. Now you need to get back in the track control room. The tram needs to be turned in the right direction. To go around the electricity enter the doorway on your right. At this moment the gargantua will be passing between the power generators and will be destroyed by electricity. Half-Life Walkthrough - Half Life 268įlip the switch to turn the power back on. Run towards the end of the corridor and don't let the alien get you. It is time to deal with the gargantua and restore power to the tracks. Half-Life Walkthrough - Half Life 264īacktrack through here. This is the place where the tripwires would've been useful. Press the red button on the left to turn the power back on.
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Get up the stairs and go inside the generator room. Don't stay in the water for too long because it is infested with leeches. Swim to the blocked machine and destroy the crates to turn the machine back on. You can destroy the mines from here or dodge them to save them for later. Half-Life Walkthrough - Half Life 254Ĭlimb up here. This guy has barricaded himself next to some explosive crates. Half-Life Walkthrough - Half Life 251Ĭlimb up the ladders and expect some soldiers. Half-Life Walkthrough - Half Life 249įollow the power generator signs. Get down the ladder that is outside the track control room. You can spin the tram in the right direction once the power is on. The power to the tracks is off so you need to turn it on. Shoot the explosive barrels to kill the vort. For now run inside the smaller passage left from the tunnel in the center.
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Only explosives can harm the creature but you can destroy it in another way. The main tram area is occupied by a gargantua alien. Power Up Half-Life Walkthrough - Half Life 244 You can jump to nearby pages of the game using the links above.